Samorost
Samorost was a new gaming experience for me, mostly due to its lack of directions and aesthetic. I appreciated how it in a way conveyed the interconnection of things. It also reminded me of a Rube Goldberg machine. Had it been any longer I think I would've found myself getting frustrated because without having entirely clear objectives to complete in each level, I found myself imagining harder tasks and puzzles. For example, in one of the final levels (shown below) I thought that somehow the puzzle had to do with clicking the flies so the anteater would eat them. Which is impossible to do.

I also appreciated it's graphics and creativity. It's slightly ironic how although the game used images from nature, I felt like it definitely had it's own unique (perhaps slightly 60's reminiscent?) aesthetic and was therefore very original.
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