Posts

Showing posts from September, 2009

Whom does it serve?

Game industry, children and ethics

AR and Google Earth

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Recycled Media

FIASCO - Anyone played it?

The Dark Side of Storytelling

Chris Crawford's Storyworld: Storytron

Game Industry Survey

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Love In The First Person

Cymatics

Machinima Standard

Dreaming, subconscious and creativity

The Meaning of Cybelife

Playing in the Streets

Interactive Team Building Excercises

Chapter 8: A Book of Lenses/ Language of Childhood

The Game Begins with an Idea: Your Silent Partner/ Subconsious

A Book of Lenses Ch 6-7 Inspiration

Fiasco: Game Interface for Location-Based Play

Your Silent Partner - Subconscious

Leadership, teams and adaptive management

Interactive Digital Musical Instruments

Scott Anthony

"Plug In To A New American Dream"

2D/3D in Augmented Reality

Interactive Surgery

Interactive Story Telling Project With Myths From Amazon

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Early Interactive Story

For Your Eyes Only - Contacts & VR

SketchUp, 3D Warehouse, Kerkythea

The Art of Game Design - First lesson learned!

The story of an introspective wanderer

Science, Art and Industry as the Brain, Heart, and Muscle

Audience Interaction

Even War is a Simulation

Interactive Digital Storytelling Conference

SixthSense

Fun With Amphibians