The Dark Side of Storytelling
Killing newbies who were trying to cheat the system seemed like a good way to make a buck. But in this simulated reality, who is scamming whom?
>Do you know who these people are that you're killing?
She didn't answer, but she had an idea. She killed four more and shook out her wrists.
> They're working for less than a dollar a day. The shirts they make are traded for gold and the gold is sold on eBay. Once their avatars have leveled up, they too are sold off on eBay. They're mostly young girls supporting their families. They're the lucky ones: the unlucky ones work as prostitutes.
> look
she typed, exasperated.
> it's none of my lookout, is it. the world's like that. lots of people with no money. im just a kid, theres nothing i can do about it.
> When you kill them, they don't get paid.
no porfa necesito mi plata
> When you kill them, they lose their day's wages. Do you know who is paying you to do these killings?
they're wrecking the game economy and they're providing a gold-for-cash supply that lets rich noobies buy their way in. They don't care about the game and neither do you
In this story by Cory Doctorow who is presently working on a new young adult novel, FOR THE WIN (about union organizing in video games) the kids in the sweatshops were being exploited by grownups, a familiar and tragic reality in the world today.
In the article Frontier Justice: Can Virtual Worlds be Civilized? I found this quote:
"World of Warcraft diehards rail against the 'gold farmers,' basically sweatshops full of workers in Asia paid low wages to play WoW and earn gold to be sold to Western players who don't have the time or patience to work their own way up the game's levels."
Comments