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Showing posts from February, 2010

Bad Guys and...

Improving Computer Game Narrative Using Polti Ratios

Working Prototype

Update on game

little game made in processing

The Physics of Space Gardens

The Accidental Carjack: Ethnography, Gameworld Tourism, and Grand Theft Auto

G-zero rules

Mugen

In progress pics forthcoming

Image

aesthetics of Daisy Chain

Freedom for software owners

Reading Review: "The Problem of Other Players"

TV tropes

Story boards Etc..

6/16

Troubled times for gaming

Rock Legend - Game Synopsis

Introduction to my game, Daisy Chain

Story board ready

Writing Stories for Video Games

Iterative and incremental development

Reading Response: Quests in context: A comparative analysis of Discworld and World of Warcraft

Meet Our Guest Gamers!

U.S. Air Force building supercomputer from PS3s