Working Prototype

As I have stated in class I am interested in creating a location based game with guerrilla sculptures installed in the environment in and around the city. My ultimate goal is to create smart phone applications that will allow you to track down the sculptures and than view expanded reality visuals laid over the sculptures when observed through the camera of the smart phone.
As I am working with arduino MCU's and processing programing language I have decided to utilize these skills in my game design. I plan to have three separate sculptural collages located in various places around Gainesville. These sculpture/collages can be thought of as levels in the game; they will be geolocated with google earth. Game participants will use a an MCU controlled device to locate the hidden sculpture once they are within it's vicinity.
Originally I had planned to use infrared transmitters and receivers to locate the sculpture in the area. After experimenting with this method over the last week I have decided it is undesirable adn have now decided to use a 315 mHz transmitter and receiver to home in on the geolocated sculptures.
The game focuses on the joy of discovery and allows you to become an explorer of a world you thought you already knew. The goal of the game will be to progressively uncover these hidden sculptural collages to reveal a loose visual narrative. I have included images of a working prototype of the first level, the swamp. The swamp is a zone of solidification, it is death, but even in the swamp there is hope for renewal and transcendence.













Overhead of "Swamp" level

In progress character "Kingfisher"















In progress character "Mother turtle".

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