Introduction to my game, Daisy Chain
I think we are too quick to think that current aesthetics in computing are the way we should make things look. To me, so much of it looks too sleek, too metallic, too sterile. I believe that good design is critical to any project's success. But I think we need to start reconsidering just what is "good design". Also, I have also noticed that their aren't that many good games or toys that teach electricity or circuits, especially to young girls.
I have always liked things that look homemade. My game will be tactile and colorful. I decided to use felt, thread, and soft components that are not intimidating to work with. I want this game to be able to be played on the floor, by younger children. This will be a unique game, but maybe closer to being a toy. The structure of the game will be modeled after teaching different types of circuits. The goal will be to get them to work.
I have always liked things that look homemade. My game will be tactile and colorful. I decided to use felt, thread, and soft components that are not intimidating to work with. I want this game to be able to be played on the floor, by younger children. This will be a unique game, but maybe closer to being a toy. The structure of the game will be modeled after teaching different types of circuits. The goal will be to get them to work.
Comments
http://www.magnet.fsu.edu/education/tutorials/java/parallelwires/index.html