Improving Computer Game Narrative Using Polti Ratios

The article was very interesting take on trying to build a better storyboard through the use of mathematical equations. Sadly, I had to reread parts of the paper to fully understand what the author was trying to fully understand what the author was trying to say half of the time. Unfortunately, the confusion that I was having was only increased due to some of the symbols not appearing and causing errors (i think).

As it is with most games, the story is one of the driving factors of the game (with some few exceptions such as Tetris). To be honest though, I have mixed feeling on the subject. Trying to explain the storytelling through the use of a mathematical equation might help improve the use of storytelling a little. In their example, they were able to show the specific parts of each chapter (character, plots, events) and, using the Polti Ratios, created a more interesting story for the game.

Although in some cases it might not help at all (can't seem to figure out a way to improve the story of a game like tetris). They do explain however that every game has plots to it, some items are harder to improve the plot of. Then again, I could be confusing the ratios that they presented for something else and confusing myself with its true meaning.

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