Bad Guys and...
I have realized that I am already using other the styles/characters of other games, so I might as well keep heading in this direction and use sprites from all my old favorites. I still want to hand design all of the bosses, but the designing every enemy in the game would be impractical due to time constraints. These sprites can always be later replaced with original artwork, but for now will be great fillers and let the game development catch up to schedule!
The Bosses of the first Area are going to be a Gargoyle, whom you will receive the Book of Power(Fire) and your first spell. He is in the bottom left of the page. The Lich is the guy on the bottom right and will serve as the head Boss of the first area: from him you will gain the Book of Wisdom(Ice) and an ice spell. On the top left and right is the Archmage, who will be the Big Boss of the entire game. He is very powerful and will almost defeat Zelda halfway through the castle.
All of the projects look great, keep up the good work!
Comments
I recommend that you just do one section of the game (and only one boss character sadly). That way you can show off a lot of the aspects of the game (zelda's moves, enemy ai, etc.) and not burn yourself out by the end of the semester. Think of it as a demo of a game. You will be showing off the best aspects of the game, while at the same time building anticipation for the final product.
Either aspect you choose good luck with your project then.