Fiasco: Game Interface for Location-Based Play

Fiasco: Game Interface for Location-Based Play



I did now know that such location-based street games with web components existed. The idea of playing in two spaces, the real world and the virtual world, really intrigued me. The game, rather than entice people to sit on a couch all day in front of a computer/tv with a game controller in hand, required that people get out of the house to explore the city and “claim” territory by performing stunts to be filmed and uploaded to the site. How fantastic! So, not only are the players being encouraged to use their bodies, explore parts of the city they would have never explored on their own, and connect with real and virtual representations of other game players, they are also being given the opportunity to save their creative actions online for others to watch and in turn interact with.

I am curious as to how we can translate aspects of FIASCO's game design into our group project. How could we add an augmented reality component and incorporate maps in an interesting manner?

The Digital Street Corner

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