Stuff I know by HEART
There are a lot of things I know by heart, particularly video games, movies, and science stuff. Here are a few favorites that I know by heart: Titanic, Resident Evil 5, and the subject of science.
My most favorite movie that I know by heart is Titanic. The story of this movie is about two lovers who meet up on one of the most challenging times in history. The two lovers' names are Rose and Jack, where Rose comes from a rich family while Jack comes from a middle class family. The story of this movie has really intrigued me since I was a kid. I remember when Rose jumped off the row boat just to go back to Jack. And this is when Jack said "Why did you do that, why?" and then Rose said, "You jump I jump right?" Also, I loved the music, particularly the song "My heart will go on" The music and the dialogues are great concepts for storytelling because they both show what one is willing to go through in order to stay close to their lovers, creating an interactive drama for the story as a whole.
Resident Evil 5 is another favorite thing that I know by heart. This game is fascinating, because it allows the player to interact with their chosen characters. For example, when another player or the computer heals you with a first aid spray, the player being healed can thank the other player by pressing circle. It was pretty neat. I did that once with an online player who had a microphone, and he said "you're very welcome" the moment my character said "thanks, partner." As Meadows stated in chapter 2.2, the "character" in an interactive narrative is one of the main keys to an excellent interactive game. Another reason to why I know this game by heart is that it allows players to buy add ons. These add ons have two mini stories, an online versus mode, and a whole new mode of mercenaries (see video), where players can get the highest score by eliminating as much enemies as they can. The add ons also add to the interactivity of the game, because some parts in the original story are shown in these mini "deleted scenes" of the game.
If there is something important that I have to also know by heart, it would have to be the subject of science. Why, you guys may ask? Because science is everywhere around us. It has helped us since ancient history and still continues today. We have discovered many new things because of science, including the art of storytelling by way of digital technology. I believe that storytellers and digital artists should create games, books, and/or movies that contribute some kind of donation to current causes. This would not only make whatever it is interactive, but also would make it interactive to those in need. The idea of helping people is one of the important facets in the subject of science.
Also, don't forget to memorize these structures of the heart by "heart!"
My most favorite movie that I know by heart is Titanic. The story of this movie is about two lovers who meet up on one of the most challenging times in history. The two lovers' names are Rose and Jack, where Rose comes from a rich family while Jack comes from a middle class family. The story of this movie has really intrigued me since I was a kid. I remember when Rose jumped off the row boat just to go back to Jack. And this is when Jack said "Why did you do that, why?" and then Rose said, "You jump I jump right?" Also, I loved the music, particularly the song "My heart will go on" The music and the dialogues are great concepts for storytelling because they both show what one is willing to go through in order to stay close to their lovers, creating an interactive drama for the story as a whole.
Resident Evil 5 is another favorite thing that I know by heart. This game is fascinating, because it allows the player to interact with their chosen characters. For example, when another player or the computer heals you with a first aid spray, the player being healed can thank the other player by pressing circle. It was pretty neat. I did that once with an online player who had a microphone, and he said "you're very welcome" the moment my character said "thanks, partner." As Meadows stated in chapter 2.2, the "character" in an interactive narrative is one of the main keys to an excellent interactive game. Another reason to why I know this game by heart is that it allows players to buy add ons. These add ons have two mini stories, an online versus mode, and a whole new mode of mercenaries (see video), where players can get the highest score by eliminating as much enemies as they can. The add ons also add to the interactivity of the game, because some parts in the original story are shown in these mini "deleted scenes" of the game.
If there is something important that I have to also know by heart, it would have to be the subject of science. Why, you guys may ask? Because science is everywhere around us. It has helped us since ancient history and still continues today. We have discovered many new things because of science, including the art of storytelling by way of digital technology. I believe that storytellers and digital artists should create games, books, and/or movies that contribute some kind of donation to current causes. This would not only make whatever it is interactive, but also would make it interactive to those in need. The idea of helping people is one of the important facets in the subject of science.
Also, don't forget to memorize these structures of the heart by "heart!"
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