Clever
Chris Crawford's idea of taking popular charachters and adding them to the storline of his game is quite clever. Stories such as: The Little Mermaid, Shrek, and the Lion King, are all very noticeable to everyone. Using these stories will allow for people wh do not usually play computer video games relate to the game. Most people have taken an interest in any one of these films, no matter where they live on this earth. These popular films are universal, so everyone should be able to add to the storyline. I can just imagine how interesting the stories are that derive from the charachters of these animated films. I believe that games such as these attract many people, even those who do not like the idea of interacting on the web at all. I also believe that these games are a little less intense than interactive games such as Second Life. In the game Second Life, someone is put out into a digital world that they know nothing about. In the games that Chris Crawford has created, the person knows the basis of the story, they just have to add to it, other than creating it.
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We have not even to risk the adventure alone, for the Hero's of all time have gone before us.
The Labyrinth is thoroughly known;
we have only to follow the thread of the Hero's path
And where we have thought to find an abomination, we will find a God.
Where we have thought to slay another, we shall slay ourselves,
Where we have thought to travel outward, we will come to the center of our existence.
And where we have thought to be alone, we will be with all the world
From Joseph Campbell's "The Power of Myth"