Possibilities of Interactive Storytelling with Project Natal
Spurred by the overwhelming popularity of Nintendo's Wii, Microsoft recently unveiled Project Natal, a new controlling interface for their Xbox 360 console. Unlike the Wii's remote controller though, this interface is basically a motion sensing camera with voice and facial recognition. The following video gives an example of some of the more radical possibilities brought by this project.
Interactivity in videogames is nothing new, but this technology may bring some exciting new concepts that allow you to use your body and be immersed in novel ways. The part where the user "dips" her hands in the water and makes it ripple shows some of the more creative ideas that i hope game designers can work with using this technology.
Comments
http://www.youtube.com/watch?v=g_txF7iETX0.
I feel the possibilities are endless with the way that technology has evolved throughout the decades. I wouldn't be surprised if people of the next generation considered our ipod a their "cassette player". The way that technology is growing is both exciting and scary. Watching science fiction movies with technology that we build taking over our world is not pleasant. It is also crucial that users of technologies like Project Natal distinguish between reality and fantasy. Technology could develop to the point that a person would not need leave the house for weeks at a time. Everything could be done at home. While that is convenient, how would that change society?
The technology that creates addiction, seizures, ADHD and other dysfunctions is frequently used in certain types of games because it works, and the industry will do anything in their power to dismiss the dangers as scare tactics used by simpleton parents who do not understand their children.
But the fact is that is rapidly becoming apparent that the addictive nature of some types of games is a serious social issue. In Japan there are "detox" clinics and camps where young people, voluntarily in some cases, and forced in others, undergo a treatment which basically includes spending time in a natural environment without any access to digital technology, and get an immersive treatment in problem solving, such a building a basic bridge with twigs, ropes and such. I must say that some of these youngsters had been isolated, without any contact with any other being sometimes for weeks at a time and in some cases near death for food deprivation (other than sugar and caffeine). This type of camp has appeared in the US in recent years as well. Here is one example:
http://www.aspeneducationgroup.com/gameaddiction/usnewsarticle.asp
This is a very big and interesting topic and I don't intend to go on forever, just a little food for thought...