In- Depth
The more in-depth are class gets into interactive storytelling, the more complex the concepts become. At the beginning of the nineteenth chapter, Chris Crawford explains the research for certain software technology programs is never complete. The ideas for a certain project can keep building from one simple concept. One game that is introduced during this chapter is Facade. We were fortunate enough to demonstrate with one of the software programs, Façade. Façade is basically about a couple, whose marriage is falling apart. The player has the opportunity to interact with the story, by speaking with the married couple. When we played this game in class, the couple responded to most of the questions that we asked them. One thing that I’ve grown to realize is that this complex game that seems complete is another form of ongoing research. Although Façade is the most complex interactive storytelling game of our time, we must realize that there will be better and more difficult games in the future.
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