Legos and Interactivity: Dimensional Imagery
So, I was reading about dimensional imagery in chapter 3.2 of our Pause and Effect textbook and I find that dimensional imagery tells us a lot in geometric, architectural forms. Meadows defines dimensional imagery as a tool that provides perspective in many ways. It does this by allowing us to create our perspectives and move around in space; all through "cubed" information. Dimensional imagery also applies to the tools and toys we use in daily life, particularly Legos.
Legos can compare with dimensional imagery because they allow both children and adults to "build" their own perspectives just by using simple colored blocks. Think of children as a young construction crew. These children can build their stories by following easy steps in each Lego booklet, as well as develop problem solving skills by doing so. For example, if one child wants to build a futuristic city of his own, he can do so without any kind of limitations.
Also, Legos don't just make up only one of the categories in the real world. They also have popular shows and video games that have Legos, such as Star Wars, Harry Potter, Spongebob Squarepants, Disney and Batman. According to Meadows, dimensional imagery is a great tool to use for building a mimetic sense, or the imitation, mimicking, or representation of things. In this case, Legos "imitated" the representation of these popular TV shows, giving us this distinct perspective of that certain show. We now view these shows and games as a 3D geometric/cubed like kinds of art.
All in all, I believe that Legos became so popular because they allow people of all ages to experiment with different kinds of perspectives and environments. Legos are not just a bunch of building blocks. They are rather important, 3D tools for developing a sense of perspective, especially for the young ones. Legos have also made popular TV shows and games even more interactive, because they have provided learning experiences just by simple tools with vivid colors.
Legos can compare with dimensional imagery because they allow both children and adults to "build" their own perspectives just by using simple colored blocks. Think of children as a young construction crew. These children can build their stories by following easy steps in each Lego booklet, as well as develop problem solving skills by doing so. For example, if one child wants to build a futuristic city of his own, he can do so without any kind of limitations.
Also, Legos don't just make up only one of the categories in the real world. They also have popular shows and video games that have Legos, such as Star Wars, Harry Potter, Spongebob Squarepants, Disney and Batman. According to Meadows, dimensional imagery is a great tool to use for building a mimetic sense, or the imitation, mimicking, or representation of things. In this case, Legos "imitated" the representation of these popular TV shows, giving us this distinct perspective of that certain show. We now view these shows and games as a 3D geometric/cubed like kinds of art.
All in all, I believe that Legos became so popular because they allow people of all ages to experiment with different kinds of perspectives and environments. Legos are not just a bunch of building blocks. They are rather important, 3D tools for developing a sense of perspective, especially for the young ones. Legos have also made popular TV shows and games even more interactive, because they have provided learning experiences just by simple tools with vivid colors.
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