Two Cultures, Two Worlds
Hi everyone. Apologies for missing class. I have been sick. I hope to make up for it with a few extra blog posts.
I have been going through Chris Crawford's Interactive Storytelling. I realize that their is now way we can go through the entire book together as a class- we simply do not have time. However, I happen to read exceptionally quickly- this is my only superpower. Chapter Four: Two Cultures, No Hits, No Runs struck a chord with me. Crawford speaks of "cross-disciplinary futility" and I have seen this very complicated issue at work since I came to study at the University of Florida. Crawford made me realize that this issue is not a problem unique to Digital Worlds.To illustrate, Crawford states:
"The Projects students build always fall into two categories: highly creative use of computer imagery and sound with nothing in the way of substantial programming, or a clever new algorithmic technique to do the same stuff fast and with more colors or fewer polygons than anything done before, I have yet to see single project at any of the schools that married creative use of imagery or sound with the creative use of algorithms." (p 76)
Something to think about as we develop our projects. I will say that our class has a significant advantage - we benefit from having our instructors that work in both cultures. Both understand computers and are artists in their own right. But I see the two cultures problem as generally becoming a greater chasm in society as a whole.
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http://www.opheliasswimteam.com
I have been going through Chris Crawford's Interactive Storytelling. I realize that their is now way we can go through the entire book together as a class- we simply do not have time. However, I happen to read exceptionally quickly- this is my only superpower. Chapter Four: Two Cultures, No Hits, No Runs struck a chord with me. Crawford speaks of "cross-disciplinary futility" and I have seen this very complicated issue at work since I came to study at the University of Florida. Crawford made me realize that this issue is not a problem unique to Digital Worlds.To illustrate, Crawford states:
"The Projects students build always fall into two categories: highly creative use of computer imagery and sound with nothing in the way of substantial programming, or a clever new algorithmic technique to do the same stuff fast and with more colors or fewer polygons than anything done before, I have yet to see single project at any of the schools that married creative use of imagery or sound with the creative use of algorithms." (p 76)
Something to think about as we develop our projects. I will say that our class has a significant advantage - we benefit from having our instructors that work in both cultures. Both understand computers and are artists in their own right. But I see the two cultures problem as generally becoming a greater chasm in society as a whole.
--
http://www.opheliasswimteam.com
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