Interactive Storytelling in Pyre
In Pyre you play as a nameless exile in the land of the Downside, a sort of purgatory where a place called the Commonwealth sends its criminals and misfits. Throughout the game, you gather a group of other exiles to participate in magic games called the Rites, through which you, or another team of exiles, may gain freedom from the Downside and return to the Commonwealth.
Interactivity comes into play first through dialogue choices with any of the many characters in your party. Choosing the right words to say to one of your party members can affect that character's ability to preform in the Rites, either temporarily or permanently, and can also play a part in determining how their character arc plays out. In a minor example, one character will either keep or shave off his mustache depending on whether you say it looks good or that he would look better without it.
Additionally, through Liberation Rites, you can free one of your party members at a time. Freeing you party is the goal of the game, but when you free one character, you won't see them again for the rest of the game, and which character you decide to let free at which times can affect the story - letting a character who hasn't finished their business in the Downside go free means that you miss out on the story content you would have gotten if they had stayed. Also, you can only release your most experienced party members, forcing you to to possibly let go a character you had been relying on and switch your strategies for future games.
Finally, Pyre(and Supergiant Games in general) make extensive use of dynamic music, as explained in this video.
https://www.youtube.com/watch?v=dYkWpMzKhHM
Basically, the music will change dynamically depending what you do, and the lyrics of the end credits song is completely adaptive to the decisions you made on your playthrough.
Interactivity comes into play first through dialogue choices with any of the many characters in your party. Choosing the right words to say to one of your party members can affect that character's ability to preform in the Rites, either temporarily or permanently, and can also play a part in determining how their character arc plays out. In a minor example, one character will either keep or shave off his mustache depending on whether you say it looks good or that he would look better without it.
Additionally, through Liberation Rites, you can free one of your party members at a time. Freeing you party is the goal of the game, but when you free one character, you won't see them again for the rest of the game, and which character you decide to let free at which times can affect the story - letting a character who hasn't finished their business in the Downside go free means that you miss out on the story content you would have gotten if they had stayed. Also, you can only release your most experienced party members, forcing you to to possibly let go a character you had been relying on and switch your strategies for future games.
Finally, Pyre(and Supergiant Games in general) make extensive use of dynamic music, as explained in this video.
https://www.youtube.com/watch?v=dYkWpMzKhHM
Basically, the music will change dynamically depending what you do, and the lyrics of the end credits song is completely adaptive to the decisions you made on your playthrough.
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