Somewhat Functional...
The past week has been very hectic for me and the game has been quite buggy. I am going to have to re-code a lot of my engine because I have too many loops running each frame, and the game cannot keep up with all the events. I have recently found some really good game programming resources and am in the process of the overhaul. The traditional 'for' loop of programming is not usually a good design decision in ActionScript, so I will need to code my project according to the frame-loop convention, and hopefully this will resolve my performance issues(hits not registering, slowdown). I have managed to salvage a somewhat working SWF, so here is a little update(before the serious glitches apppeared).
Comments
When the bats finally appeared she got too excited and jump to her untimely death!