Somewhat Functional...

The past week has been very hectic for me and the game has been quite buggy. I am going to have to re-code a lot of my engine because I have too many loops running each frame, and the game cannot keep up with all the events. I have recently found some really good game programming resources and am in the process of the overhaul. The traditional 'for' loop of programming is not usually a good design decision in ActionScript, so I will need to code my project according to the frame-loop convention, and hopefully this will resolve my performance issues(hits not registering, slowdown). I have managed to salvage a somewhat working SWF, so here is a little update(before the serious glitches apppeared).







Comments

Garrett Strobel said…
O no i died! Keep up the good work. looking forward to enemy implementation.
Garrett Strobel said…
O i guess the enemies do work you just have to start the game in time lol.
arturo said…
I like when she says, "uh? nothing is happening" She was waiting for the bats to appear but I guess she scared them off. I guess the energy bar is not implemented yet?
When the bats finally appeared she got too excited and jump to her untimely death!

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