Polti ratios
Reading that text would have been way easier if I could remember the rules of classical French literature of the 16th or 17th century. Rules were strict; for a piece to be qualified as a comedy or a tragedy the authors needed to follow all the rules.
I appreciated Hall and Baird's attempt to show that games might have narrative despite the fact that the narrative might not be obvious. The dichotomy between story and game might not be obvious however should we ask the following question: does a story make a game, or does a game has a story? But as the authors suggested it where does that leave Tetris? Or a game such as bejeweled 2 (which got me addicted).Who can assure that players need a story to guarantee the success of a game. Why do I continuously play bejeweled whereas I am not building any particular assets?
And the greatest point I will retain from that reading is the following quote: "Do people in general (with an understanding of Polti’s units) detect exactly the same units in the same story?" particularly when we know that many games offer different paths to different players.
I appreciated Hall and Baird's attempt to show that games might have narrative despite the fact that the narrative might not be obvious. The dichotomy between story and game might not be obvious however should we ask the following question: does a story make a game, or does a game has a story? But as the authors suggested it where does that leave Tetris? Or a game such as bejeweled 2 (which got me addicted).Who can assure that players need a story to guarantee the success of a game. Why do I continuously play bejeweled whereas I am not building any particular assets?
And the greatest point I will retain from that reading is the following quote: "Do people in general (with an understanding of Polti’s units) detect exactly the same units in the same story?" particularly when we know that many games offer different paths to different players.
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