Lynette Wallworth: Empathy and Empowerment in Interactive Storytelling



I am so glad I stumbled upon this artist, Lynette Wallworth, while searching the web. I love how she uses dark space, community, and simple images to really draw the audience into her works. Rather than create artwork to be merely viewed and appreciated from afar, Wallworth creates spaces that only come to life through interaction with others and the artwork itself.

The bowl idea is a very simple idea. The images being projected on them are straighforward. There is not a lot of abstraction. However, when cells, and planets,and suns are held in a person's hands via the bowl and then passed on to another person, the images become so much more powerful!

I just finished reading the chapter about Char Davies and saw many similarities. For example, she talked about how when people first entered her virtual environments they had an action focused mindset. They wanted to explore and see as much as possible. After some time, they began to enjoy the experience, their presence in the space, and the present moment. Similarly, in Wallworth's space, it seems that the participants very much become drawn into the present and do not rush from one bowl to the next.

Comments

esme_design said…
Shamar- Thank you so much for posting this. Not only was I impressed with the artist herself, but I was also moved by the emotional depth and timeless quality of her work.
esme_design said…
Another thing I thought to say is that the project for which participants are looking into a glass bowl harks back to an ancient practice called "scrying" which was a practice for psychically reading the surface of water in a bowl or other variations.

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