3D modeling

http://www.blendercookie.com/2009/10/03/modeling-a-human-hand/

I'm working on modeling a hand for the Night myth. I've been using a tutorial that I found at blendercookie.com, tried posting the video but can't because of copyright reasons. So, if you go to the site above you can see what I'm talking about. Anyways, modeling a human hand is a challenging task. Both to create a natural-looking hand and to create one with good topology. This tutorial address both of those issues. The whole process is very tedious and time consuming. I'm unsure if this model has too many vertices and would be difficult to read in FLARtoolkit or ARbuilder. And I plan on animating the hand, so whether or not it can open on these programs without crashing is a concern. Should I make it more cartoonlike and reduce the complexity of the mesh?



I posted this tutorial so you could get an idea with what I'm working on. This tutorial is more simple and efficient than the one done in blender. However, he's using a 3D modeling program called Maya, which costs over $3,000. Still, the basic premise behind the tutorial is enlightening. There are so many methods to make a 3D model. I think it's key to use a reference and decrease the amount of vertices. A few pointers made in the tutorial were very helpful as far as detailing your model goes.
anyone has suggestions I'd appreciate you sharing them. Thanks.

Comments

arturo said…
This is really an excellent tutorial, although lightning fast! but you can pause and come back. The method is called box-modeling and it applies to basically any 3D package, Maya, 3D Max, Blender etc. Of course the particular tools will vary and they might not be immediately obvious. Use the HELP to find the equivalent function.
I can give you a simple box modeling tutorial on Tuesday (at a slower pace):-)

Notice that the most important thing is that he has a setup with 3 views of his hand as a reference, and he is almost always working on flat views (front, left, top etc). Only when you have the basic form resolved you should go to a perspective view.

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