Should a game have a goal?

Usually games have some kind of a goal: collect something, kill/protect someone, e.t.c. Even musical games like Guitar Hero have a goal. In my case, I want to use a motion capture system to create/change music in real time, but unlike Guitar Hero, I don't want to restrict a player to play certain notes. So the question is: can we have a game without a goal?

Comments

Garrett Strobel said…
You should read "The Art of Game design" by Jesse Schell. I think its one of the required books for this class. In the authors opinion a game must have a goal. According to Schell something you play with but doesn't have a goal is defined as a "Toy". However what if the goal is just to have fun? Than is it a game or a toy? or does it even matter?
Francesca said…
That's true. What about something that you could use to create your own games?
arturo said…
Although not so popular now (although I suspect there is a revival in the works) there is a whole genre of games known as "construction kits", like Adventure Construction Kit, Music Construction Kit etc. which were very popular years ago. Now, places like Storytron and Alice are the equivalent of that trend.

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