Project idea
First off, I think blogger ate my last post that I saved. I came back and it was gone, so I am writing my idea again to see what you think.
Anyways, after much thought and multiple ideas, I came down with two good ideas for games for the final project. After a long and hard deliberation, I have decided to choose the newest game idea since it seems a lot more interactive than my other one.
My idea consists of a world alike "Fallout 3", a vast barren wasteland with multiple geological places. However my idea contrasts from that land of the other game due to other geographical locations, such as swamps and mountains.
You will also have stats in the game such as shooting, repairing, healing, etc. with chances to improve these skills through experience. The game will also force the player to eat/sleep otherwise the player will not work to his maximum potential.
The other main idea of the game is the option to start your own town (with a predetermined location for the villages to be located in the beta). There are advantages and disadvantages for having a village/town. If you create a town and allow people to live in there, you can choose to have them choose an occupation (farmers grow food, doctors heal the sick, scavengers.... scavenge to find anything that they can bring back and use). However, the bigger the town the more mouths you will have to feed and more micromanaging you will have to do. It will also draw attention of the nearby "gangs" that will try to ransack your village (and kill/injure anyone in the process).
You can also choose between good and evil. Become a pariah of the world, or an evil overlord. A wise leader, or a savage serial killer. You can also become a mercenary and do whatever, to even a watcher, who just watches the world fall apart around them.
Finally, the towns have advantages and disadvantages based upon where you build yours. For example, building a town in a prairie gives you a good view of the surrounding areas and a moderate haul back/travel for scavengers, but it has no real defensive bonuses to attacks. Meanwhile, a mountain has a high defense and offense position, but has a slow scavenge/travel time to the town due to the scavengers climbing uphill.
There are other ideas that I can not sadly think of right now, but I will try posting at another time. The only thing that I am having problems thinking of is the story-line, and where the ending should be ( I have the opening idea already thought up, but can't seem to think of anything to lead the story along thus making the experience too open-ended).
So what do you guys think?
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