Icons and Avatars: Religious and Esoteric Elements Mirrored by Digital Culture in Interactive Storytelling

For the final paper, I will discuss various ways in which digital culture incorporates elements of religion and esoteric beliefs into new story environments. Included will be examples such as avatars which are taken from Hinduism as well as Reincarnation as a tenet of video games, the animism beliefs of religions like Shinto, and parallels with Lucid Dreaming.

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