Final post
This is the game I was trying to show in class. Please click here: RECYCLING GAME/ CITY OF SEATTLE
I struggled a lot during my first 2-3 weeks grasping the concept behind the interactive storytelling particularly as I have a background in applied linguistics where the meaning of interactivity is quite simple: ask questions get answers :)
On this post, I am sharing what I have learned. Read on if you have some spare time:
Trying to understand the concept of interactive storytelling might require one to dissect the terminology. At first one sees interactivity. On the topic and as a recommandation for course designers that want to incorporate interactivity, VUDAT offers the following definition: "A narrow way to think of interactivity is to focus on the physical action being taken. Far more important than the mechanics of interaction is the experience and motivation of interacting. What action is the learner intending to take when they interact? What action is the learner is thinking in their mind as they click and type? How do those actions enhance learning? Is the learner motivated because the interaction will affect their grade? (extrinsic motivation) Is the learner motivated because they are trying to win a fun game? Or because they want to learn? (both intrinsic motivations)”Interaction won’t exist if it wasn’t for the user. Steuer's definition makes this apparent: “ Interactivity is the extent to which users can participate in modifying the form and content of a mediated environment in real time" (p. 84). To define interactivity, Steuer also referred to the "malleability of a medium's form and content" (p. 85). Other researchers have adopted this approach and defined interactivity as a "characteristic of a medium" (Choi, Miracle, & Biocca, 2001; Lombard & Snyder-Duch, 2001; Roehm & Haugtvedt, 1999).Interactivity cames from the fact that the user is offered the possibility to interact with the story through a medium, be it a boardgame, a dvd, a PC based game etc. In fact, Macias (2003) pointed out that "interactivity is the state or process of communicating, exchanging, obtaining and/or modifying content and/or its form with or through a medium." Amory and Naicker (1999) suggested that most people think that computer games are interactive because they can create the illusion of being immersed in an imaginative virtual world.
I struggled a lot during my first 2-3 weeks grasping the concept behind the interactive storytelling particularly as I have a background in applied linguistics where the meaning of interactivity is quite simple: ask questions get answers :)
On this post, I am sharing what I have learned. Read on if you have some spare time:
Trying to understand the concept of interactive storytelling might require one to dissect the terminology. At first one sees interactivity. On the topic and as a recommandation for course designers that want to incorporate interactivity, VUDAT offers the following definition: "A narrow way to think of interactivity is to focus on the physical action being taken. Far more important than the mechanics of interaction is the experience and motivation of interacting. What action is the learner intending to take when they interact? What action is the learner is thinking in their mind as they click and type? How do those actions enhance learning? Is the learner motivated because the interaction will affect their grade? (extrinsic motivation) Is the learner motivated because they are trying to win a fun game? Or because they want to learn? (both intrinsic motivations)”Interaction won’t exist if it wasn’t for the user. Steuer's definition makes this apparent: “ Interactivity is the extent to which users can participate in modifying the form and content of a mediated environment in real time" (p. 84). To define interactivity, Steuer also referred to the "malleability of a medium's form and content" (p. 85). Other researchers have adopted this approach and defined interactivity as a "characteristic of a medium" (Choi, Miracle, & Biocca, 2001; Lombard & Snyder-Duch, 2001; Roehm & Haugtvedt, 1999).Interactivity cames from the fact that the user is offered the possibility to interact with the story through a medium, be it a boardgame, a dvd, a PC based game etc. In fact, Macias (2003) pointed out that "interactivity is the state or process of communicating, exchanging, obtaining and/or modifying content and/or its form with or through a medium." Amory and Naicker (1999) suggested that most people think that computer games are interactive because they can create the illusion of being immersed in an imaginative virtual world.
Comments