Interaction Design: Response to Text, In Text Form.
Interaction Design: Response to Text, In Text Form.: While risking going into a polemic, there were basically two prevailing themes that I noticed in this week's readings that I would like to r...
Yes, I too have just created an Instapaper account. It is a great idea and I will be interested to see if I actually go back and read any of the pages I bookmark!
As far as Chad's insights on rapid prototyping: I think the idea of generating many ideas for an eventual design solution, especially as a team comes together and shares/cross pollinates these ideas, will 100% of the time generate a better product than would the project's first iteration. All of the interaction design development models later explored by this book (I have had the pleasure of reading it once already) rely heavily on product testing, re-testing and assessment.
It seems as though Chad's scrum development may rely more heavily than some processes do on the number of designs explored, which seems like it could lend itself to more innovative/creative solutions, as the exercise of outwitting your last design over and over again would inevitably lead to a design team with a knack for thinking outside of the box. The scrum development approach seems like it would be best suited to projects with large budgets and perhaps better suited for software-based designs, as large numbers of physical prototypes would inevitably cost the client.
As for the iCal issue so vehemently written about by Ben Brooks and Marco Arment: the changes proposed by both men would be an improvement to the design of the Mac's calendar. As for the problems with the stitched leather, linen and ripped pages: the look is a little ridiculous but not something I will probably be thinking about much more than that.
Also, on my ventures across the web several days before spring break, when I first read these polemics, I ran across the 2012 Interaction Awards sponsored by Google. One of the best in show awards went to LoopLoop, which is a music software designed for the interactive toy, Sifteo. I wanted to know more about this Sifteo! I think that the Sifteo cubes are a great example of interaction design done well. The toy is inspiring and delightful and looks very fun and easy to use:
https://www.sifteo.com/product
Yes, I too have just created an Instapaper account. It is a great idea and I will be interested to see if I actually go back and read any of the pages I bookmark!
As far as Chad's insights on rapid prototyping: I think the idea of generating many ideas for an eventual design solution, especially as a team comes together and shares/cross pollinates these ideas, will 100% of the time generate a better product than would the project's first iteration. All of the interaction design development models later explored by this book (I have had the pleasure of reading it once already) rely heavily on product testing, re-testing and assessment.
It seems as though Chad's scrum development may rely more heavily than some processes do on the number of designs explored, which seems like it could lend itself to more innovative/creative solutions, as the exercise of outwitting your last design over and over again would inevitably lead to a design team with a knack for thinking outside of the box. The scrum development approach seems like it would be best suited to projects with large budgets and perhaps better suited for software-based designs, as large numbers of physical prototypes would inevitably cost the client.
As for the iCal issue so vehemently written about by Ben Brooks and Marco Arment: the changes proposed by both men would be an improvement to the design of the Mac's calendar. As for the problems with the stitched leather, linen and ripped pages: the look is a little ridiculous but not something I will probably be thinking about much more than that.
Also, on my ventures across the web several days before spring break, when I first read these polemics, I ran across the 2012 Interaction Awards sponsored by Google. One of the best in show awards went to LoopLoop, which is a music software designed for the interactive toy, Sifteo. I wanted to know more about this Sifteo! I think that the Sifteo cubes are a great example of interaction design done well. The toy is inspiring and delightful and looks very fun and easy to use:
https://www.sifteo.com/product
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