Reaction to "Inteaction Forms and Communicative Actions in Multiplayer Games"
As the gaming industry grows there is one field which have created a culture, this field are multiplayer games. Today games such as "World of Warcraft" and "Call of Duty 4: Modern Warfare" and also Sports games by EA, have created a culture in which the game has extended beyond the computer or tv monitors.
The paper presented by Tony Manninen, introduces a way to categorize these forms of interaction in games as based on CAT(Communicative Action Theory) as framework.
The many examples introduced by the author show how important this aspect has become into creating this new culture.
The results of the analysis indicate that the communicative aspect of current multiplayer games is enabled by a relatively limited set of interaction forms. Still, the available features of the games that contain a limited amount of language-based communication would seem to be enough to enable a certain level of communicative actions. This level, however, is usually achieved by overcoming the restrictions and limitations of the system. In-game support for communicative interaction forms is, as a rule, notably low.Although newer games such as those previously mentioned have increased the level of interaction and communication between players, I agree with the author as he recognizes that the communication is limited but yet enough to be successful.
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